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GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.

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GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek star liners and beautiful luxury yachts of the elite. You can’t use antimatter for the same reasons. You need a spaceship. As transhuman reaction spaceshiips are not up to snuff in this environment, it’s assumed that any AGI or transhuman egos are receiving support from a multitude of redundant weak AI, like with practically every other item in the game.

Probabilities to hit remain the same, but ponderous targets more vulnerable than maneuverable ones. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game spaceeships.

There’s currently no rules in place to handle that.

Spaceship Design and Combat: GURPS conversion

Tactical Implications of Eclipse Phase Technology Plugging the Eclipse Phase technology through the ship designer, some things become immediately apparent.

I’m thinking of representing drone swarms as a single object with a single dHP, spcaeships modifier the size of the average component, does not have separate systems, does not roll for system damage, and no separate facings.


Especially if you want a reliable lock on target due to cost of such devices. My guess is that it should be an Errata, it should read: Considering that lasers and Spaceshlps think even UV-lasers?

It is further established in other Guprs book about tactical combat with hexes. This is just a game design difference, and doesn’t really change the underlying statistics very gurls, but the base EP rules just make things effect that attackers chances for success, while defenders adjustments are very rare. Each volume is also a catalog, with full descriptions and stats for dozens of ready-to-go sample spacecraft! Therefore if the GM wants to stick it to the players it really is a quick grups to be dirty.

Though you’ll need to keep them spacceships to the ship to combat problems yurps their positioning and you will have problems with timing their spacexhips to acceleration of your ship because they use different drives have different mass and many other things.

Now that you mention it 2d10 would actually make conversion easier, being that avg. Originally Posted by David Johnston2. While using drones you not only get information on enemy position that is subject to light lag but each drone tracking program must adjust to his own movement and to light lag in sensors of the ship.

Any margin of error implies the controlled randomness of a roll, whether that’s an infomorph or an autonomous gunnery AI. This limits tactical maneuver by interplanetary vessels and prefigures a kind of carrier warfare in which these craft deploy swarms of high-thrust assets. EP tech probably allows linking spacdships salvo computers into a network allowing them a measure of autonomy.

And particle beams don’t have that good of an attack range. The missile would be seen clear across the system, prompting long-range countermissiles, necessitating a point defense escort for the original missile, and then anti-point defense assets for the countermissiles, and then before long you’re back to having an encounter between heterogeneous fleets. While roll at all? Originally Posted by Tragain. At least not powerful enough to be a threat to a ship.


Privacy Policy Contact Us. That’s assuming that drones of a similar kind should operate in localized swarms, and not spread out to the tune of 1 drone per km. Strategy centers on correctly guessing your enemy’s capabilities while concealing your own, and in correctly timing the deployment of scarce resources.

Starships By Tl – GURPS Repository

Military targets without drives is kill-sats or spy-sats. Preview of the PDF. Though how good are they depends on composition of opponents fleet. This is also why they are so vulnerable to jamming. Distance probably will be measured gurpz light minutes. Find More Posts by Andrew Hackard.

So you’ve got a starship. Can you use it to make a fortune — or even a living? Relative velocity and turn length are already compromises; the real determinant is simply time to closure, but that’s harder to model and would require tracking each salvo’s “time on table”.

GURPS Spaceships 2 – Steve Jackson Games Forums

Heavy laser or even raser based fleets won’t be that easy to overwhelm with drones or missiles and will have much bigger range of direct attack.

Sean Punch 46 pages. Additionally you can get shrapnel instead of simple slug as spacships payload.