Site Overlay


AD&D L3 Level Adventure – Deep Dwarven Delve (No Map) .. This adventure describes what happens when the Rod of Seven Parts is discovered . THE Q(JEJT BEqlNJ The quest for t~e Rod of Seven Parts begins when the player. I would love to own the following unpublished AD&D four-part set of adventures by Frank Mentzer: R7 “Dwarven” Quest for the Rod of Seven. Here’s a fairly detailed summary by Grodog of the “Dwarven Quest for the Rod of Seven Parts” adventure written by Frank Mentzer and run as.

Author: Gabar Mezim
Country: Iraq
Language: English (Spanish)
Genre: Travel
Published (Last): 3 September 2009
Pages: 200
PDF File Size: 9.27 Mb
ePub File Size: 5.67 Mb
ISBN: 803-1-39002-475-2
Downloads: 28545
Price: Free* [*Free Regsitration Required]
Uploader: Zulkishicage

Turnbull commented mostly on the size of the book, I would say only the most severe critic could point at a minor omission.

Posted By Abstruse Thursday, 27th December, Under the entry for Swords theres a set of tables for determining the properties of Special Swords, under the entry for Weapons theres a near identical set of tables for determining the properties of Intelligent Weapons.

Summary of various Rod of the 7 Parts modules?

In the next campaign the players their characters will be treated like 2nd edition dual class will be trying to prevent Tharizdun from returning. There are many enjoyable aspects to the product in terms of storyline and plot hooks, but it never reaches the caliber of other box tod such as Dragon Mountain.

It foe traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, Gen Con also features computer games. Shattered Lands Dark Sun: The 5th I intend to place inside a gigantic cavernous complex.

Finally, the card game Dragonfire is given its own rules and background with suggestions on how to incorporate it into your campaign. Book one begins simply by offering up the legend and then giving three possible paths to acquiring the first piece of the rod. A feature of the first edition Dungeon Masters Guide was the random dungeon generator, the generator allowed the Dungeon Master, by the rolling of dice, to generate a dungeon adventure on the fly.


It describes several different materials for use in creating weapons or armor, such as bronze and this second lists the details and price of clothing, candles, alchemical items, and other adventuring necessities, the section consists of approximately items.

The only real problem, though, is the size – in all honesty, the campaign may just be too big for one party to play through. The results of the choices and the overall storyline for the game are determined by the Dungeon Master according to the rules of the game 2. It has been quite a while since I last visited your website and I completely forgot about the wealth of information to be found there. Grammatical errors and incorrect reference points show up here or there but the worst part is the final encounter with Miska feels entirely too scripted and frankly a little underwhelming.

I have never used the Rod in any of my games ever. He felt, somehow, that lf was wealth, power, and many miles of good adventuring in his future, by following the trail to which the Rod points.

The Big bad has something the party wants so the party slaughters wave after wave of minions. Similar Threads 4e Vermin: The fate of the multiverse is in the hands of the wielder of the Rod of Seven Parts, for it can still both slay Miska and free him.

A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief, the level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes.


At some point when the cleric using the axe gets a critical hit, the axe is going to crack and vor will find the 1st part of the rod inside. I think I need to fix that.

The Dwarven Quest for the Rod of Seven Parts: a Summary

Production was then transferred from Wisconsin to Washington state, inWizards of the Coast was itself purchased by Hasbro, Inc. The adventures are pretty good, parys, though they’re not quite as cool as the Falx or Hydell adventures R1 and R2.

Do you own them? Rules are given on dwarevn to control mounts, and what happens when two vehicles crash, several magical items are given for the use in vehicles, such as the Wind-Favored Sails.

Rod of Seven Parts

Rules concerning mounts, several items relating to animal training. The standard game was expanded into a series of five box sets by the mids before being compiled.

It adds context to a lot of the decisions on paths to take and how to present them. Maynard was convinced at 3 AM on dark night when Kurin, Slipri and Balandor snuck into his room and, aided by a borrowed scroll of a Quest spell, irrevocably enlisted him.

In full disclosure, I once owned the hardcopy version of this product but lost it to a tornado back in A section on pets discusses the training of animals and magical creatures as guard animals, several new creatures are introduced, such as the Climbdog. The Rod of Seven Parts, when whole, is a 5-foot-long pole.